If youre playing a deck helmed by a commander such as Heliod, Sun-Crowned, the life gain might actually be relevant too
Danse Macabre I like these card designs like Danse Macabre where you can change the dice variance with in-game aspects
Things like value, tempo, interaction, bluffing, and card advantage all have serious impacts determined by the players and their choices throughout the game
The Pokmon Company prints cards in waves
3 Memory Jar Drawing large amounts of cards in a single turn is the kind of play that one would use for faster, harder-hitting combos
Control decks also like playing creature lands, [c]Hall of Storm Giants[/c]: Because this proactive creature is also a land, it doesnt take up the valuable deck space reserved for board wipes, removal spells, and counterspells