Though classic so-called 'pain lands' like City of Brass lack this drawback, the utility on offer with Starting Town is more than enough to make any deckbuilder turn their head
This is pretty powerful as far as eight mana sorceries go, but I dont think demand will be high enough to keep it above the $1-$2 range
Often times the one weakness is too much synergy between the block, and almost none in Chaos draft
You can make an obscene amount of tokens with Adrix and Nev by combining it with just a few cards, like Helm of the Host for example
Similarly, if one opponent opens with mana accelerants into an early value engine, they might be able to answer our prison pieces as fast as we play them, or just generate enough resources to win through them
Vine Snare: D I dont want super conditional fogs that dont stop attacks from big creatures