Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) Instant and sorcery spells you control can't be countered
It is not all about winning, but I do not want players to be overwhelmed or intimidated by the events, know that with a good head on your shoulders and playing at an above average clip with a plan in place to execute, you can really turn each DLC into a profitable venture for you and your friends!
However its finishing condition is different
Depending on whether someones purpose is to buy cards, speculate on certain card values, or build a deck, the answer to the question Which card game is worth the most money
On top of that rather healthy buff, it also makes Zombie spells you cast cost one less mana
An instant speed, exiling, two-mana Vindicate/Assassin's Trophy variant with no drawback