This excellent green planeswalker can make potentially huge tokens, remove artifacts and enchantments, and you can massively pump your creatures and give them trample for the finale
Clearwater Pathway / Murkwater Pathway While Clearwater Pathway technically isnt a dual land, it does offer you some mana fixing by choosing whichever color you need the most
Equip your Knight, Monk, or Black Mage and tailor your strategy
[20] The Dual Lands: Tundra , Underground Sea , Badlands , Taiga , Savannah , Scrubland , Bayou , Tropical Island , Plateau , and Volcanic Island
Not only will it give a good buffer but it gives you more options in how you play, throw it down early and just fight the tempo directly or bait them into over extending by holding back the Finks
Little did I know what we tapped into