As someone who loves Disney and collecting, I approached this from the perspective of appreciating the beautiful artwork, newly introduced characters, and fun card abilities that I think will be interesting to see in action
A 1-toughness 3-drop creature is a difficult ask, and a 2-toughness 5-drop is even less workable
For the inaugural Pro Tour in New York City, the format was Standard, but players were forced to use five cards from each legal expansion at the time
It's an easy road to start adding To be transparent, my current leading idea is that a commander is a Game Changer if it creates play patterns or game constraints that are unfun and overwhelmingly powerful or if it qualifies by virtue of being a Game Changer in the other 99 cards of a Commander deck
Thanks for reading, and until next time, stay blessed
Kaervek is also very good as a potential leader of a Mono-colored Black Creatureless Commander brew