Tapping a creature when he attacks is good, and getting bigger with each artifact you play can be nice, but with no evasion and no protection he's likely to just get removed before you have a chance to do anything
We use a 0-5 scale, with good commons usually landing around 3.0-3.5 and good rares 4.0 and up
This deal is absolutely incredible for any Commander precon except Revival Trance, but since Final Fantasy Play Boosters are worth about $8 each, youre even getting ahead with the worst deck of the bunch
The problem is character-combat has been hard to build around as you are often playing from behind in that sense, always having to challenge characters that have already quested and gained the opponent some lore
Im rather surprised this wasnt a Command Tower reprint, but it looks great
So you can imagine that a mash-up of these two things is perfectly poised to become my next lowkey obsession