Creatures which have abilities when they are unblocked or deal combat damage to a player are guaranteed to hit
What I didn't expect to find was how helpful the additional mana was
For experience decks or those that rely on building up a lot of counters on permanents, however, it can be a solid finisher
The shock when a Dragon appears on the battlefield out of nowhere
These are the best Madrigal decks, not the best Amber/Amethyst decks
The tribe's massive diversity does a ton, from destroying a variety of things (Wispmare, Deepfire Elemental, Fulminator Mage, Ingot Chewer, Hateflayer, Tornado Elemental, Cinder Elemental, and don't forget Shriekmaw) to having severely powerful beaters (Verdant Force, Multani, Maro-Sorcerer, Silvos, Rogue Elemental, Liege of the Tangle, Lord of Extinction, Avenger of Zendikar, Thornling, and Root Elemental) to some of the best utility creatures you can imagine (Reveillark, Brine Elemental, Vengevine, Fertilid, Smokebraider, Forgotten Ancient, Stigma Lasher, and Briarhorn) and finally to great control creatures (Dread, Windreaver, Dawn Elemental, Air Servant, Ashen Firebeast, Roil Elemental, and Time Elemental)