I am a big fan of treasures
$0.49 Toddler's Rage (Not Tournament Legal) Mystery Booster 2 $0.49 TL;DR (Not Tournament Legal) Mystery Booster 2 $0.49 Avacyn's Collar, the Symbol of Her Church (Not Tournament Legal) Mystery Booster 2 $0.49 Night of the Flying Merfolk (Not Tournament Legal) Mystery Booster 2 $0.59 Indicate (Not Tournament Legal) Mystery Booster 2 $0.59 Cleaver Blow (Not Tournament Legal) Mystery Booster 2 $0.49 Starting Town NPC (Not Tournament Legal) Mystery Booster 2 $0.49 Planeswalkerificate (Not Tournament Legal) Mystery Booster 2 $0.49 Boltfire (Not Tournament Legal) Mystery Booster 2 $0.49 Common Black Removal (Not Tournament Legal) Mystery Booster 2 $0.49 Your Wish Is My Command (Not Tournament Legal) Mystery Booster 2 $0.49 Slumbering Waterways (Not Tournament Legal) Mystery Booster 2 0 results found
So, I made an instant that flickered at common, a creature that flickered as an "enters the battlefield" effect at uncommon, and a creature with an activated ability that flickered at rare
It was clearly aimed at collectors, not tournament players, but the Trainer Gallery-style hits made nearly every pack feel rewarding
Through probably my most focused and sustained period of Pro Tour preparation ever, I decided to play Orzhov myself
I still sometimes find myself wondering how Wizards could have ever thought the mechanic was a good idea or expected it to work out fine