If there's one thing that this deck has proven, it's that a removal spell that acts as a blanket answer for any card your opponent might threaten you with is well worth whatever deck building cost it might impose
Thanks to the energy mechanic, the deck has a ton of play, and each game (or even each turn) has a bunch of small choices about when and how to spend our energy, which is a fun challenge
Terror that (drain one / gain one), get back my Scroll of Avacyn (drain one / gain one)
Now if Tamatoa Happy as a Clam remains in play and you can Quest with it, then you can cheat out an item card on the board without having to use any Ink
Gorilla Shaman Its a little silly that a common from Alliances of all places has stuck around in Pauper for so long, but theres just no arguing with Gorilla Shamans utility in a format with such a heavy focus on artifacts
DRAWING THE CARDS IN THE RIGHT ORDER The best performances Orzhov decks can deliver are when they sequence their cards correctly