In the right deck filled with artifacts, legendaries, or sagas, you have mana and card advantage on a single card
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This Esper commander might be slow, but it offers plenty of value and uses ward for moderate protection
It also makes it so that you can only play one spell per turn
Though his strength and defense are fairly average, he gives a +2 challenge strength to your other characters, and he can quest for two lore
On the offense, Sauron slowly but surely builds up an Orc army as the opponent casts spells, making opponents feel like they're sealing their own doom just by playing cards