Captain America headlining a deck that's literally red, white, and blue is a little on-the-nose
1 Waboku
Land staples (the category everyone under-builds) Lands win more games than spells do, because mana screw and color screw lose games on their own
The card depicts Mewtwo as a weapon of Team Rocket, restrained and controlled, radiating Psychic energy in an artwork composition that tells a story of power and subjugation that feels genuinely dark and complex by the standards of a franchise aimed primarily at children
The Emerald/Ruby deck gains its viability due to the Evasive cards featured in both decks, which are significantly harder to take out of play than the average card
All of that being said, theres still plenty to admire in this set, including lovable IPs brought into the game, and plenty of innovations that were well meaning