Many decks tried to smooth out their mana curves in order to try and make Void less devastating, but there always seemed to be a good number to choose, and the existence of quality bounce spells Repulse and Recoil meant you often had a decent read on their hand even if you hadn't looked at it directly and also made it much easier to leave them with multiple cards in the same casting cost and not take damage while building up to five
Energy Cards Next, look at the energy requirements for the cards you're considering
How To Play The Deck A Sephiroth, Fabled SOLDIER Commander deck is constantly sacrificing its own creatures, burning your opponents with Sephiroth's effects and other permanents that have similar effects
We cant do much with the end the turn clause without a way of casting it at instant speed, but destroying all artifacts is a very nice bonus for this set
What are the weaknesses and retreat cost of this Gengar ex card
Its a great way to eke some extra mana out of permanents that work just fine whether theyre tapped or not