If a player has a card that says instant on it, they can play that card at any point in the game, even if its not their turn
This is the true essence of aggressive decks
Some commanders will make the list by sheer power, though, so Ill definitely have to consider some brute-force bird commanders as well

Amber/Emerald Starter Deck List Cubby - Mighty Lost Boy (x3) Dalmatian Puppy - Tail Wagger (x5) Don Karnage - Prince of Pirates (x2) Flotsam - Riffraff (x2) Helga Sinclair - Vengeful Partner (x1) Horace - No-Good Scoundrel (x2) Jasper - Common Crook (x2) Jetsam - Riffraff (x2) Kida - Atlantean (x3) Kit Cloudkicker - Tough Guy (x2) Lucky - The 15th Puppy (x1) Nani - Protective Sister (x2) Patch - Intimidating Pup (x3) Peter Pan - Lost Boy Leader (x1) Pluto - Determined Defender (x1) Pluto - Friendly Pooch (x3) Pongo - Determined Father (x1) Robin Hood - Daydreamer (x1) Rolly - Hungry Pup (x3) Starkey - Devious Pirate (x1) Tinker Bell - Generous Fairy (x2) Wendy Darling - Talented Sailor (x3) Wildcat - Mechanic (x2) Strike A Good Match (x2) Hypnotize (x2) Improvise (x3) De Vil Manor - Crueella's Estate (x3) Neverland - Mermaid Lagoon (x2) You can see the full Amber/Emerald starter deck list below via The Laughing Place

Jobs come in the form of special equipment artifacts with the 'Job Selected' mechanic, which will create a 1/1 hero token when the card is played, with the equipment automatically equipping to the token
I love this pair loads and run them all the time in my Black card draw section