Standard performance can be deceiving as in known metas a card like this can really shine
With over 46 possible themes, ranging from Goblins and Dinosaurs to Ninjas and more, replay value stays high even after cracking multiple packs
The key element is not the power and toughness boost, of course, but the fact that it allows you to skip your turn - a pretty damn rare effect
Let me know in the comments if you agree with the list and, if not, what changes you would make, as well as what inclusions you would add
Card Name Mana Cost Type Enchantment Rarity Uncommon rules Text When this enchantment enters, destroy up to one target creature.At the beginning of your end step, if a creature died under an opponent's control this turn, create a Treasure token
Im happy that this doesnt threaten Rattleclaw Mystics chance at being worth dollars, although maybe this sees some play