Since you'll be the last player to get the extra draws, make sure that you hold them until you have an extra land in hand so that you can capitalize on that effect

Alchemist's Gambit All in Good Time Alrund's Epiphany Avatar Kuruk Capture of Jingzhou Chance for Glory Emrakul, the Aeons Torn Expropriate Final Fortune Frenetic Efreet Avatar Gonti's Aether Heart Ichormoon Gauntlet Kang the Conqueror Last Chance Lighthouse Chronologist Lost Isle Calling Magistrate's Scepter Magosi, the Waterveil Medomai the Ageless Mu Yanling Nexus of Fate Notorious Throng Otaria Part the Waterveil Perch Protection Phone a Friend Plea for Power Ral Zarek Regenerations Restored Rise of the Eldrazi Sage of Hours Savor the Moment Search the City Second Chance Seedtime Stitch in Time Teferi, Master of Time Teferi, Timebender Temporal Extortion Temporal Manipulation Temporal Mastery Temporal Trespass Time Bends to My Will Time Sidewalk (playtest) Time Sieve Time Vault Time Walk Timestream Navigator Twice Upon a Time Ugin's Nexus Ultimecia, Omnipotent Wanderwine Prophets Warrior's Oath Wormfang Manta

If you happen to have drafted DMU a lot, it may be a good idea to check your bulk binders you may be sitting on a bunch of copies you may want to get rid of right now
If your average mana value is 4+, you'll constantly be wheeling away cards you can't cast
Like these starter decks, your own Lorcana deck must include 60 cards of up to two ink colours
You can keep bringing it back throughout the game, though it costs more mana each time