Drawing two cards and making a treasure is an exceedingly good rate, and Deadly Dispute can be used both proactively and reactively, netting you some much needed resources for your troubles
We need to stop whoever at Wizards keeps putting deathtouch and first strike on the same cards
Instead, the Hatter comes with three lore every time you quest and, its highlight, the power to draw a card whenever its challenged by your opponent
Then theres Brotherhood Scribe, a creature that can tap to gain an energy, but you can only activate it if you have three or more artifacts, which wont be hard at all
Granting your team double strike, +1/+1, or regeneration can turn the tides of a game in an instant, and Quick Sliver helps enable those plays
It is insanely good at creating a huge sliver army, pumping the slivers, meanwhile disabling your opponent through a number of removal abilities and ultimatums