Second Ability: +1/+1 Counter From here, I will briefly explain the commander's abilities
The Core and Sanctum of the Sun are suddenly that much more achievable
4 Agadeem's Awakening 4 Balustrade Spy 4 Boggart Trawler 1 Bridge from Below 3 Cabal Ritual 2 Cabal Therapy 4 Dark Ritual 1 Dread Return 4 Elvish Spirit Guide 4 Fell the Profane 1 Jack-o'-Lantern 4 Lotus Petal 1 Memory's Journey 3 Narcomoeba 4 Pact of Negation 2 Poxwalkers 1 Reanimate 4 Simian Spirit Guide 1 Thassa's Oracle 4 Thoughtseize 4 Undercity Informer 4 Disciple of Freyalise 4 Force of Vigor 4 Wear Down 3 Xantid Swarm The game plan of the deck is straightforward
Besides these, some of the most impactful or great enchantments in our format are these: Also, of course, Moat, Chains of Mephistopheles, Nether Void, Lich, Drop of Honey, but unfortunately I dont own copies of these (and probably never will)
And you can investigate right with them
It feels like they were coming in carefully (for once)