With a double Blue to start and then a 1/1 flying and vigilance size it arrives with X size in counters
(It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.") Whenever a creature dealt damage by this creature this turn dies, create a Blood token
Creatures you begin to control later in the turn won't gain the ability
Some lists of Dimir Midrange resorted to cards like Orzhov Enforcer to stymie early aggressive decks but, simply put, that card is embarrassing against Esper Control or any Nexus of Fate strategy, where Dreadhorde Invasion provides a real clock to pair with the powerful disruptive elements in Dimir
If youve only played 60-card formats, it can be hard to understand just how little the 3/3 tends to matter and how much better this is than something like a two-mana black removal spell, but as a player who plays a lot of stax pieces and tends to play much longer games where life totals are relatively likely to matter, the 3/3 still almost never meaningfully impacts the game
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