TLDR Start with a plan, not a pile
The deck includes a lot of Rush Characters to keep the pressure on your opponent together a number of evasive ones that can safely generate all the Lore you need in order to win
Curse decks tend to feel meaner than most other types, simply because victory requires you to pick on one person until they're dead and then move on to the next one
Untap is hardly ever used now, with the last time outside of one-off appearances being in Eventide, so why is it here now
Let's say you have a humble three-person free for all, your first attack gets you one additional copy of The Master, a second attack with both of those asks you what 22 is, giving you four more copies, and if your opponents can't handle that, it grows exponentially to be way more 4/3 bodies than you paid for
Another solution is simply to play Destructive Flow in a deck full of cheap cards and kill your opponent with one- and two-drops while no one can cast anything bigger