In terms of gameplay, needing to discard an Energy each time for the already costly Fire Blast may seem cumbersome, but its 90 damage could quickly turn the tide depending on early game situations
The exception here is that your one or two high-mana cards can be unique rares, since you don't want to run too many high-cost cards anyway
Confusion Item Lock Build Switching is useful for clearing Confusion, but this build uses Tyranitar to stop the Items needed to do that smoothly
Being able to declare any monster on the field to change their attribute is not the most powerful of effects but it can lend itself to sly plays
When picking a name, youre limited to 14 characters
If a third landmark counter is put on Treasure Map by something other than the resolution of its ability (as modified by any applicable replacement effects), you won't remove those counters, transform Treasure Map, or get Treasures yet