The phases are: untap, draw, main, combat, second main, and end step
You wont have perfect synergies or game-breaking combos, but you can definitely have some fun deckbuilding experiences with this
While a lot of the older cards and expansions have been phased out of Standard play as part of the format's rotation, theres still a lot to take in - especially when it comes to how to build a Magic: The Gathering deck - and I shied away from trying the game for the longest time as a result
However, color identity will still be considered for anything that's not explicitly adding that second color to the mana costs of those instants and sorceries
The extra card provides a good way to control the number of lands you draw without giving up much in return
So long as it is the first turn, Squawkabilly ex is the answer to your empty hand and a way to keep going on your next turn