Of course, Magic adds new game mechanics to practically every release
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Favorable Matchups Dino Rabbit Generic backrow is vulnerable to HEROs chainable removal, and Laggia can be Super Polyd without giving the opponent a chance to respond With no recovery plays, Dino Rabbit struggles to cleanly out a huge Fusion monster Agent HEROs reactive tools are perfect for breaking up the sequential pressure Agent decks rely on Each threat can be answered before it snowballs Karakuri Karakuri struggles to combo through efficient, chainable removal HEROs ability to stop the first or second piece usually ends the turn early Unfavorable Matchups Junk Doppel Their low-commitment monsters overload HEROs disruption, making it hard to trade efficiently Most of HEROs tools feel like overkill against their swarming playstyle Six Samurai Spell and Trap negates across Shi En, Beast and Barkion punishes HERO's overreliance on Spell cards Super Polymerization is the only out to these negate monsters Going first, HERO can disrupt the Six Samurai combos with chainable removal, so it's a matter of Chicken vs the Egg Variations HERO Beat (Little to no Bubbleman) Controlling variant that plays a low-to-the-ground beatdown gameplan Identified with Thunder King and Breaker Alive Hero (AHL + Bubbleman) A combo-heavy variant that can generate Xyz plays, with Shock Master neutralizing disruption-light monster-heavy decks Plays A Hero Lives, which can be a liability in the long run "Pure" Hero (Bubbleman Only) The current most popular build Runs multiple Bubbleman and Zephyros, and low monster counts Debris HERO Runs Debris Dragon and Snowman Eater for Level 7 Synchro plays Core HERO Beat 1 Stratos 3 Alius 3 Thunder King 0-3 Breaker 1 Honest 3 E Call 3 Spark 3 Miracle 1-3 Super Poly 1 ROTA 1 Future Fusion 2 Blast Alive HERO 1 Stratos 3 Alius 3 Bubbleman 0-1 Ocean 1 Zephyros 1 ROTA 1 Future Fusion 3 AHL 3 Spark 3 E Call 3 Righteous Justice 3 Miracle 2-3 Super Poly 2-3 Blast Pure HERO Sample Lists HERO lists are classified into three distinct types in the OCG: HERO Beat Alive Hero Pure Hero HERO Beat Alive HERO Pure HERO Topping Lists HERO Beat Skill Drain HERO Beat Alive HERO Gadget// Notable Differences from the TCG: Access to Number 16: Shock Master (OCG exclusive) Gadget is one of the safest decks in the format, built around steady card advantage, tight control, and a deceptively explosive 2-card combo game
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Thats not all it does though, as its also able to cause massive amounts of Link spam, Synchro spam, or XYZ spam depending on the monsters that you choose to summon with the effect
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Three mana for two small creatures is fine
If you are holding for grading, handle by the edges only from the moment it leaves the pack