While enchantments are fairly easy to destroy, especially with cards similar to the ones above, it adds an extra step to the process for your opponents barring mass land destruction like Armageddon, which can be really helpful if you have a land in play that taps for more than one mana when you use it
It has a x2 weakness to Fighting type Pokemon, a -20 resistance to Metal type Pokemon, and a two Colorless Energy card retreat cost
Its remarkable just how often it has been largely impactful on combat, whether creating or breaking battlefield stalls, as well as combining with burn or combat tricks, such as Divine Deflection
Aside from the sheer volume of different commanders available, the number of playable cards feels innumerable
This was an unconventional move but one that still suited the settings of the game, at least, as a work of high fantasy
Your deck probably does have specific outlets youd prefer that energy to go to for securing a win