A fearful ability indeed, no one likes their cards to be out of the game
Affectionately dubbed 'Eric Matthews' by players, Arixmethes fits the mold of a KLOS deck perfectly
When it comes into play, you effectively get to double a creature's power, adding +1/+1 counters equal to its power
This enchantment has many applications, but what you should be excited about are these: Commanders like Kykar, that generate creature tokens from the Command Zone
I find that I do that about half the time I cast Spellseeker
The solution to the anxiogenic impossibility of undoing a wildcard draft isnt dusting, its to dial up access to wildcards and resources across the board. Noxious Its also very counterintuitive in Magic to think about destroying your collection