Twelve power to station this card isnt trivial to achieve, but I like that this land gives creatures something to do when theyre summoning sick
If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle
For some decks, the land types can make a difference
Remember the rules: If its close, stay at eight or less colored spells, more than six three-drops is pushing it, and if you cut any card role too much, you need a strong reason
Greaves is usually the first choice, followed by Boots if you plan on targeting your own creatures a lot, and some decks are happy with a copy of each
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