make a creature with power two or less, then pay one generic mana to get a card
On their own, though, you could get stuck having to play them tapped which is never fun and sometimes loses you the game
They invariably give a turns reaction time at the very least unless you have other thing to offer haste
It will be interesting to see exactly how Magma Spray and Shock will work together moving forward
On a turn, you move your character to a different location on your player board, takeing one or more of the actions visible on that space (often by playing cards from your hand), then refill your hand to four cards
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