What sets this card apart from others is the Pocket Monsters Card Game logo on both the front and back of the card, marking it as a unique variant of the original holographic Kangaskhan

Aquatic Alchemist Ashling's Command Ashling, Rekindled Ashling, Rimebound Ball Lightning Belion, the Parched Beza, the Bounding Spring Blazing Bomb Bramble Familiar Catharsis Champion of the Path Child of the Volcano Colorstorm Stallion Cosmogoyf Deceit Diamond Weapon Driftgloom Coyote Eclipsed Flamekin Eddymurk Crab Eirdu, Carrier of Dawn Elemental Mascot Eluge, the Shoreless Sea Emptiness Enraged Flamecaster Explosive Prodigy Fecund Greenshell Fire Elemental Flame-Chain Mauler Flamebraider Flamekin Gildweaver Flaring Cinder Fleeting Effigy Flourishing Bloom-Kin Frostbridge Guard Galewind Moose General Traag, Heart of Stone Gigastorm Titan Hearth Elemental Hivespine Wolverine Huskburster Swarm Hydro-Man, Fluid Felon Ice Flan Icewind Elemental Icewrought Sentry Isilu, Carrier of Twilight Kindle the Inner Flame Kithkeeper Kulrath Mystic Kulrath Zealot Lavaleaper Living Conundrum Luminollusk Lumra, Bellow of the Woods Magmakin Artillerist Maha, Its Feathers Night Mindsparker Molten Man, Inferno Incarnate Moonshadow Mossborn Hydra Mouth of the Storm Muldrotha, the Gravetide Muldrotha, the Gravetide Photon, Living Light Prismabasher Quaketusk Boar Remnant Elemental Rimekin Recluse Rock Soldiers Rotisserie Elemental Rottenmouth Viper Sandman, Shifting Scoundrel Scalding Viper

We created noncreature cards with typal effects
When we talk about the importance of evasion, not only is that important for the sake of being evasive, but also for the sake of stopping evasive maneuvers
While using it as a primary price is problematic, since we don't really know how it is calculated (and the lack of transparency opens up the possibility of manipulation), it's a great way to sort of double-check the TCG-Mid price
The minigame isn't all that fun and removes a lot of hidden information