Set up the [Counter] Events "ST04-016 Blast Breath", "OP02-089 Judgment of Hell", and "OP04-076 Weakness...Is an Unforgivable Sin." to establish a defense normally unheard of when starting with four Life cards
6 Overwhelming Forces Many Versus None The best board wipe cards are the ones that are going to leave you with an advantage, and Overwhelming Forces does just that
The deck reliably ramps into a turn-three Ouroboroid, whose power can scale to astronomical heights
Tiny fireflies float in the air, as they should when Magic's in the air, and the forest's coolest dweller sits on a branch halfway up: The woods always-vigilant guard stares straight at us

Commander blue-red control Instant (22) 1x AEther Tradewinds 1x Aetherize 1x Blustersquall 1x Bombard 1x Brainstorm 1x Convolute 1x Dissolve 1x Engulf the Shore 1x Essence Scatter 1x High Tide 1x Hornswoggle 1x Hungry Flames 1x Leave in the Dust 1x Magmaquake 1x Mana Leak 1x Mirror Match 1x Mystic Confluence 1x Negate 1x Opt 1x Shock 1x Snap 1x Spell Rupture Enchantment (7) Sorcery (16) 1x Call to Mind 1x Chain Reaction 1x Deja Vu 1x Grasping Current 1x Mizzium Mortars 1x Mizzix's Mastery 1x Mutiny 1x Open Into Wonder 1x Ponder 1x Preordain 1x Pull from the Deep 1x Relearn 1x Rite of Replication 1x River's Rebuke 1x Silent Departure 1x Sleep Land (36) 1x Command Tower 24x Island 1x Izzet Boilerworks 6x Mountain 1x Reliquary Tower 1x Temple of the False God 1x Vivid Crag 1x Vivid Creek Artifact (4) Commander (1) Creature (13) 1x Archaeomancer 1x Arjun, the Shifting Flame 1x Docent of Perfection Flip 1x Gigantoplasm 1x Goblin Electromancer 1x Illusory Ambusher 1x Melek, Izzet Paragon 1x Mizzix of the Izmagnus 1x Protean Raider 1x Psychosis Crawler 1x Siren Stormtamer 1x Talrand, Sky Summoner 1x The Locust God

When you have a deck with multiple shrines, being able to activate this for a lot cheaper and multiple times in a turn really dominates the board, and Tranquil Light can act in a similar way in Commander to help keep opposing threats from attacking you