That said their are more expensive creatures with low power in the cube and the average toughness is higher than the average power
Balefire Dragon Bitterblossom Cavern of Souls Dark Depths Emrakul, the Aeons Torn Karakas Karn Liberated Kozilek, Butcher of Truth Leovold, Emissary of Trest Liliana of the Veil Lord of Extinction Mana Vault Mikaeus, the Unhallowed Platinum Emperion Sigarda, Host of Herons Snapcaster Mage Tarmogoyf Temporal Manipulation Ulamog, the Infinite Gyre Vengevine
Every Commander player has been asked " Do you pay the 1
This ability pairs beautifully with loyalty counters, helping your walkers reach ultimates much quicker
HYDRA from Marvel Super Heroes
Here are all of the budget instant speed green card draw spells you can include in your decks: Charge Through Target creature gains trample until end of turn Draw a card Hunters Insight Choose target creature you control Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards Inspiring Call Draw a card for each creature you control with a +1/+1 counter on it Those creatures gain indestructible until end of turn Viridescent Wisps Target creature becomes green and gets +1/+0 until end of turn Draw a card Warriors Lesson Until end of turn, up to two target creatures you control each gain Whenever this creature deals combat damage to a player, draw a card Here is a pre-populated list of all of those 2 mana instant speed green card draw spells I was mentioning