These days, there are more utility ways to "storm off" than building a board of goblins, but it's still one of the best ways to ramp in a goblin deck if one needs to get multiple spells cast on a single turn
In Modern, there are threats that are powerful enough to play despite being caught by common removal, and threats that are powerful because they dodge common removal
Amethyst/Steel is a strong pairing thats seeing a lot of success right now in competitive play
Differences from Set Boosters +2 Playable cards No connected commons or uncommons -1 Non-foil wildcard -1 Nonplayable object (The token and art cards were different slots in the Set Booster.) Only a 1-in-3 opportunity of an art card (Set Boosters always had an art card.) Differences from Draft Boosters (Based on the default without a traditional foil card
If you draw them later in the game, they're essentially dead cards that won't provide any value to you or power to your board
This test is usually done only if it is fake in all other aspects