And youll also probably have more cards than you often know what to do with, including plenty youd rather dump into the graveyard
To show how efficient this card is for the right deck, the final versions of Miracle Grow, which were dubbed Super Grow, used Mystic Enforcer as a finisher, since by the time you'd get around to casting it you had an all but guaranteed 6/6 flyer for four mana
Over three turns, it ramps you with colorless mana, builds massive Construct tokens, and then fetches a 0- or 1-cost artifactusually something like Shadowspear or Expedition Map
Its a dark deck, and it creates a strange new world that ticks along to its own inscrutable rules.
Simply being a faster clock and a cheaper spell on first cast makes the exploits much easier and more punishing
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