Alchemy Standard and Traditional play in similar ways to their other events
Creature removal is great, and since it's built into the tribe it means we can focus the non-Vampire slots on other stuff
However, if the Land happens to be a Plains, you get to return that nonland permanent to the battlefield instead
If we assume that the average two-color, 40-card draft deck will want 5-8 fixing lands, we can extrapolate to find the cube totals: This, like our example Pauper and Standard decklists, suggests that between 60-100 fixing lands would be a good minimum at 360 to ensure that two-color decks are able to reliably cast their spells (according to Frank Karstens definition of reliably)
Our Commander, Universes Beyond , Casual Play, and Acquisition teams are all still going strong
Bronze Guardian's power is equal to the number of artifacts you control