Card mechanics, themes, and archetypes start to solidify bit by bit as the team creates cards at the appropriate rarity level (common, uncommon, rare, and mythic) for the set
Meanwhile, whites easy access to vigilance, life gain, and pillowfort effects (Ghostly Prison, Worship) make a tap-out attack less risky
(I was briefly running Haunted CloakHaunted Cloak before I realized that Ragnaraok already has all three keywords that the Cloak grants.) We'll take some flying from Cliffhaven KitesailCliffhaven Kitesail, some double strike from Brass KnucklesBrass Knuckles, and some shroud from Whispersilk CloakWhispersilk Cloak
Other than that, the front looks great
I think any game involving Saskia is bound to create some interesting player dynamics
After the shutdown of the Immortal Sun, the Wanderer was able to stay on the Plane to help finish the fight