Beyond that, though, its Middle-earths place in the Multiverse that is most up for debate
if defeated, they give the opponent two points rather than one
Edge of Eternities is one of the few times charge counters are a primary mechanic found in a set, even having an entire Commander precon built around them
Had this been a simple modal card, it would be remarkable for its flexibility, but you can have both for the low, low cost of controlling your commander
Math and personal experience indicate to me that you'll want to start with 10-15 ramp cards and tweak from there
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