Step Two: Locking on a Deck After trying Skred, as well as five or six other decks, I really pulled out the worst brews possible, without finding any success, I decided to think in reverse
White Auracite is a nice little two-for-one special
This isn't to say a card like Jumbo Cactuar doesn't have high potential when paired correctly , especially given how easy it is to apply trample with a simple green spell, but its main benefit will likely be using up an enemy's removal
There is quite a bit of gambling done for this to work well, but, when successful, could be useful in building up a hand
Second, I want ten dorks because they have additional value with our finishers
Its a really tough card to deal with because it can quickly clear all the hard work you put in to building up your board of characters