The idea behind it was that one player was forced to take a number of cards and divide them into two piles
Because of that, it means the set is replete with more mechanics than Im willing to count, in much the same way a normal Core Set does, although a lot of those are flavour more than anything else, simply adding D&D skill names before specific card effects
This can be useful for getting around problem monsters such as Invoked Mechaba.
Were also running A2b-072 to make the lock even nastier, stripping Energy and leaving them stranded
Such cards should preferably do so by a significant margin, such as with "Griggle" and "Aegis of Gaia", or over a prolonged period of time, such as with "Solemn Wishes" and "Golden Ladybug", to keep the Continuous Effects of the "Aroma" monsters active
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