Keep them if you decide to add more destruction-based board wipes and enchantment creatures
A good playline would be to play Vault Door on four after you've built your board with some characters, followed by either location plus Voyage on turn five to move your character over to it
White Lots of white decks like to battle with more than one creature, so unless were inhibited in some way, were drawing every turn
Brief History of Magic: The Gathering Initially conceived as a spin-off, of sorts, from the Dungeons and Dragons world, Richard Garfield envisioned "Five Magics" as a way of bringing the world of D&D into a less linear and more concisely written universe
It very quickly builds up a board of flying creatures to bring down your opponent's life total
If you lose the monarch ability, attacking with Aragorn helps you recover it