Legendary creatures such as Mogis, God of Slaughter or Kaervek the Merciless, which actually appear in the Endless Punishment deck, have been the backbone of previous iterations of red-black group slug decks, and senior game designer Daniel Holt leaned on that archetype history to help shape Endless Punishment
It takes away an opponent's ability to recover from the sweeper with reanimation and recursion effects, which puts decks reliant on their graveyard far behind
Past a certain level, you stop shopping the lineup
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Zack Fairs ability to pass on counters and Equipment at the drop of a hat makes for a playstyle that will leave your opponents guessing, and force them to play to counter your deck instead of progressing their own strategy
[R][R][C][C] Combustion Blast: 150 damage