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Usually in EDH, effects that destroy all lands are rule-0d out because theyre not fun
While character cards cant be used the turn theyre played because their ink is still wet they can be sent on a quest when the players next turn rolls around
Every time you defeat a Pokmon controlled by your rival, you claim one of the six prize cards you set aside at the start of the game and add it to your hand
It also has the least fun in the text box
I was going to do, and still might, a comparison of Counterspell and Boomerang to Vindicate so as to show that either of the blue spells are quite substantially better in the right situation but pay for it by being that much more context dependant