And then I designed the Champions From Beyond card
You lose the political leverage of Aetherize in favor of universal demolition and its one of the few instant-speed board wipes in the game, giving you even more control over the games pace
In the years since, we've had a wealth of powerful aggressive one-drops in black that have been able to recur from the graveyard that have become staples in cubes of all styles, like: And even the higher CMCs have found a great, powerful cards that are happy to sit in your yard, eagerly waiting for their moment to shine: Thanks @sigh for the reminders on the last three here
Cards like Genie, Power Unleashed will let you cast AWNW for free later in the game, while providing a body that can keep opposing characters in check
Without the ability to prevent noncombat damage, Id be wary to play this card in any deck
My Verdict: Skullclamp was so ridiculous that it led to an overcentralizing meta and was swiftly banned