Of course, if you are going to be playing Commander with opponents who are also using the LOTR set to build their deck, youre most likely to come up against one of the below cards as Commanders
Terra will be a fine, grindy commander for midrange decks, and I look forward to seeing how it develops
Generally, the most common creatures with high power will be six, but having your opponent gain six life is almost always better than letting that creature stay on the battlefield
Going forward, for each round of play after the first, each player will draw a card at the beginning of their turn
Your opponent might have an awkward draw and happen to lose to a big Demon or the combo, but it certainly isn't an easy or common route to victory
Its funny, and a cute way to tie up your opponents mana unless they want to lose lots of life