So, play Pantlaza, and you'll be able to dig four cards deep to play any non-land card without paying its mana cost (or at least putting that non-land card into your hand)
The four-mana Dimir colored 4/4 with lifelink and ward 1 (I'd prefer 2 for that casting cost) has an ETB ability to look at a hand and then force a discard and draw
Similarly, although international card collectors have frequently lamented the fact that English booster packs have less impressive pull rates than do Japanese ones, this once again works in the English iterations favor in terms of value
The narrative element became stronger, as did the mechanical cohesion, as we see in narrative blocks like Ravnica and Innistrad
The true adventure, however, seems to be in finding cards to play.
Where this deck can go against you is the inclusion of a lot of high-cost, uninkable cards that can sit in your hand for ages and slow you down