Its both the enabler and the payoff in one card, something I am always wary of seeing
The damage counter can then be moved to a chosen opposing character instead, allowing you to banish opposing characters without lifting a finger if you plan your turn well
Notably, in this set, one of those two cards is always a Vehicle or a Mount, ensuring you always have a ride ready to roll
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I'm tempted to play some best-of-one to find out, where Mono-Red is the most popular deck
It can steal any creature with power less than it and keep it throughout multiple turns so long as it stays untapped