Card Name Mana Cost Type Artifact Rarity Rare rules Text Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy
the breakdown above reflects a full 256-player field
Of course, your opponent could just choose to leave her be, but if they do shell essentially generate you one Lore every turn: a great deal for just two Ink
I love the mechanical callback to Wrenn and Six
But if you want a strong Commander deck, you need a good commander, which begs the question: Which theft commander is the best
Anything less than that and you're solidly in Bracket 1 territory (not that there's anything wrong with that)