It might only change things by a small amount, but for a lot of decks it could lead to some amusing decisions, at least during the games themselves
Pack in a little mana ramp and a few mid-range creatures to keep you going early, then supersize Polukranos and Shipbreaker Kraken
When you drop Alchemists Talent, you get two tapped Treasures, which is a slow start to be sure
Lands and Land Search: 36 Lands + Tithe 37 Unsafe sources: Deranged Assistant, Land Tax, Azorius Signet, Fellwar Stone, Mind Stone, Sol Ring, Talisman of Progress, Thought Vessel, Wayfarers Bauble, Land Tax
The deck also has an enchantment theme, encouraging you to slot a collection of powerful auras onto your creatures in order to draw out their full potential
It does work well with Rush characters though, especially cheap ones like Stitch - Little Rocket and Queen of Hearts - Impulsive Ruler