Urza, Lord High Artificer does it all: It generates obscene amounts of mana, gives you an outlet for infinite mana, and even combos with cards like Winter Orb and Static Orb to lock your opponents out of the game
If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements
Here's the card itself: Much like the other cards in Rise of the Floodborn, this version of Arthur veers away from the original version for something more adventurous
And now were going to be returning for a look at the third wave of this game, Into the Inklands
Questing gives you the chance to look at the top card of your deck
The higher you go, the less likely your opponents are to win via attacking, but I imagine theres a sweet spot around Bracket 2/3 where this really shines