Star Wars Slow Fetches Droid Factory Sith Ruins Underworld Slums Jungle Village Jedi Enclave Star Wars: The Gathering also has a great take on how to fix the slow fetch lands that are found in Commander precons
His Circle Far and Wide ability lets you draw a card whenever an opponent draws a card, as long as Diablo is exerted
It usually triggers at the end of the turn but, ironically, both of my top two cards don't do so
These cards were Opal-Eye, Konda's Yojimbo, Kaijin of the Vanishing Touch, and Traproot Kami
It could be stronger with the right types of squirrel synergies or the rather powerful Ygra, Eater of All, but it can still bring the squirrel smack down to any opponent
At the end of the day, I think theyre good cards that aren't overpowered and can get even more interesting with time